I have been hired to make a basketball game in Flash, so I started by making a nice ball. The game I am making won't be in anaglyph, but I put some anaglyph basketball players and cheerleaders behind the ball for this experiment. I'll keep you posted on the progress of the game, as I continue to work on it.
Experiments
This is just an animation I felt like making. Silhouettes of men and women in business attire, walking against a wall of large hundred-dollar bills.
I made the animation in Flash. It uses two movie clips, one man walking and one woman walking, which I got from a stock animation by Andrew Doran on iStockPhoto.
This is pretty cool. Move your mouse around these playing cards:
I had tried using Papervision3D to make an anaglyph in experiment 04. Well, I learned from that effort, and now I am doing it again, only better. This time, I used Ben Stucki's StereoMovieScene3D class. Thanks, Ben.
Do you like those beautiful Ace playing card designs? Those are from my Indian-themed free online Flash game Dashabooja. It's like poker, but with ten hands.
A couple weeks ago, I posted a Flash experiment moving an object to different specified depths. In that post, I mentioned that I was assuming values for three variables that I could not measure:
- Pixel density, or how many pixels per inch your monitor is displaying.
- Pupillary distance, or how far apart your eyes are.
- Monitor distance, or how far away you are sitting from your display screen.
This experiment shows the effect of those three variables on anaglyph display. If you set those three values to the right numbers for your own eyes and monitor, these coins will appear at their actual size and actual depth to you.
(If this file is running too slow on your computer, I made a simplified version with fewer coins, which should work better on slower machines.)
If you don't know your pixel density, don't guess: you can measure it yourself here. Your pupillary distance actually won't matter much, unless you are sitting very close to your monitor.
The depth of each coin is actually based on its face value. For instance, all of the 2-euro coins are two inches in front of your monitor.
All of the 1-euro coins are one inch in front of your monitor.
All of the 1-cent coins are one inch in back of your monitor.
All of the 2-cent coins are two inches in back of your monitor.
All of the 5-cent coins are five inches in back of your monitor.
All of the 10-cent coins are ten inches in back of your monitor.
The coins used in this picture total 6.46 euros. (I had a large budget for this project.)
-
2008.07.11
How many pixels per inch? Let's find out. -
2008.07.02
Flash 3-D Experiment 04: anaglyph with Papervision3D -
2008.07.01
Flash 3-D Experiment 03: Scripted scaling -
2008.06.26
Flash 3-D Experiment 02: Scripted 3-D -
2008.06.24
Flash 3-D Experiment 01: Color blending